Our Vision

At HMDSoft, our first product is MeshWorks For Unity.

4 Dimensions of facilitation of Object Generation using MeshWorks for Unity:

First “Unity MCP Gateway” with Meshy AI, Tripo,… and even Probuilder. Use Claude or Cursor to generate first-class 3D objects using third-party generators. Just a single step and the 3D Objects are placed appropriately in the scene.

View of how integrate with Unity’s MCP Server

Second “Unity Graph Tool” with Meshy AI, Tripo,… and even Probuilder. Use workflow to define multi-generational steps to build a 3D object using third-party generators. This workflow can include mixing and matching of 3D object generators including Probuilder.

Mixing and Matching will include other 3D Object Generators such at Tripo.

Third “In Unity Editor” with Meshy AI, Tripo,… and even Probuilder. If you do not need any AI Assistants, then you can just completely specify what you want generated and we will take care of the rest.

Fourth “In Unity Game” with Meshy AI, Tripo,… and even Probuilder. The line between the Editor and the “in-game” experience is being blurred. Add to the Game from within the Game.

Let’s Start with MeshWorks in Unity “In Unity Editor” Demonstration Videos.

Video Demonstation of the Text to 3d Model operations with MeshWorks for Unity.

Video Demonstration of the Image to 3D Model operations for MeshWorks for Unity

Video Demonstration of Text to Image Model operations for MeshWorks for Unity

Video Demonstration of Remesh Operations for MeshWorks for Unity

Video Demonstration of Retexture Operations for MeshWorks for Unity

Video Demonstrations of Rigging Operations for MeshWorks for Unity

Video Demonstration of Animations Operations for Genmesh for Unity